Chapters:
00:00 Info on the Full Series
01:29 Info on Part 1
01:52 Enemy and Player Setup
04:43 Basic Enemy Behavior
08:30 Fix Leg IK issue with Ue5 Mannequin
11:33 Creating the Behavior Tree and ...
This episode we take a quick look at the Nav Link Proxy and how it is used to handle more complex navigation for AI, such as how to make AI fall off a ledge.
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We have now got animations in place for the melee attack and now we are going into the behaviour tree to add the behaviour to the NPC to attack us when we are near them.
Link to Attack animation: ...
This episode we fix a few bugs discovered since the last episode before adding the damage sensing config to our AI. So when we punch the AI, he notices us and gives chase.
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In this episode we combine all that we have learnt to create a guard AI. The guard will patrol a path until it spots the player and gives chase. Upon losing the player, the guard will return to ...
Last episode we had introduced our guard gameplay and saw their patrols get interrupted y the player. Now we will have the guard search for the player after noticing them. Similar to how guards ...