Dans cette 6ème vidéo dédiée aux Materials dans Unreal Engine, je vous parle de la Normal Map, qui permet d'optimiser très fortement le nombre de polygones des meshes de votre jeu.
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In this video, we'll make yet another game asset, showing the full process from modeling, unwrapping, texturing to game engines!
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With all of the free giveaways, the question of how to get stuff out of Unreal Engine to use in other engines such as Godot, Unity or CryEngine, or into a DCC like Blender, Max or Maya. That is ...
In this video we’ll learn a bunch about lighting and use it to light a simple scene using the Progressive Lightmapper.
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