In this webinar, learn how game studios must leverage the cloud to improve productivity, release innovative games on time, and increase profitability. Game Studios face new challenges that impact ...
Learn more about Amazon GameLift and how to register compute and deploy your own hardware as a GameLift Anywhere fleet.
• Getting Started with GameLift - ...
Lumberyard Tricks of the Trade #11 - Script Canvas - In this kickoff to Amazon Gametech's latest learning content video series: Scripting Savant, we give you a quick high level tour of Amazon ...
A tip to help you quickly find materials for your Lumberyard projects.
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Docs: https://docs.aws.amazon.com/lumberyard/
GitHub: ...
Lumberyard Getting Started Guide 2017 EMFX #8 - Now that we have parameter driven transition conditions, we will use playtime conditions to transition animation states based on the remaining ...
Lumberyard Getting Started Guide 2017 EMFX #6 - By using anim graph parameters along with transitions we can create logic that controls when we switch between animation states by setting up a ...
This tip will show you how to quickly duplicate objects in your Lumberyard scene.
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Docs: https://docs.aws.amazon.com/lumberyard/ ...
Lumberyard Tricks of the Trade #2 - We've uploaded the sample file used in the video so you can follow along: https://d1.awsstatic.com/gamedev/lumberyard/LMBR-POM-Sample.zip
Add visual effects ...
This Lumberyard tutorial walks you through the steps to opening and using the Asset Browser.
The Asset Browser lists all of the Files in the Lumberyard root folder structure that contain assets ...
Lumberyard Tricks of the Trade #18 - Script Canvas - Starting from scratch, we will walkthrough how to create the trigger activated door script using Script Canvas, including adding events, ...
Lumberyard Getting Started Guide 2017 #18 - Continuing the work on our game scripting we will begin linking Lua Components to the door.
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Lumberyard Getting Started Guide 2017 #23 - With a functioning exit we will create a simple scoring system by setting up a Timer through Lua Scripts and Component Entities.
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Lumberyard Tricks of the Trade #07 - In this video we continue learning about Materials in Lumberyard, per-face texture assignation, and the confusion during normal import to Lumberyard ...
In the Lumberyard Getting Started Guide 2017 episode 5, you'll get the first hands-on step in creating our level where we set the basic variables for our terrain patch.
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