In this short I go over a common character movement bug and explain how you can avoid it using normalized vectors in Unity.
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In this tutorial you'll learn WHY ghost collisions happen as well as a couple of ways you can avoid ghost collisions.
Ghost collisions are when objects collide when it appears there is nothing to ...
Blender has become a powerhouse within the industry, but many big name studios are sticking with it's pricey competitors, so today we'll break down why that is.
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Hier zeige ich, wie man das Steering mit Navigation Mesh inklusive "Obstacle Simulation" weiter verfeinert, so dass der Player nicht mehr das Navigation Mesh verlässt und in sein Verderben ...
Hier zeige ich eine erweiterte Methode vom Steering mit Navigation Mesh inklusive "Obstacle Simulation", so dass das Navigation Mesh nicht mehr alle Objekte beinhalten muss und der Spieler trotzdem ...