Autodesk

Why Do Video Game Studios Avoid Blender?

Why Do Video Game Studios Avoid Blender?

Blender has become a powerhouse within the industry, but many big name studios are sticking with it's pricey competitors, so today we'll break down why that is. Stream Vod Channel: ...

CRYENGINE – Smart Objects Introduction

CRYENGINE – Smart Objects Introduction

In this tutorial we gloss over the smart object system and the bare minimum to get the shipped presets working with our AI bots. We show the location of them in the interface as well as the smart ...

CRYENGINE – Texture Map Creation

CRYENGINE – Texture Map Creation

In this tutorial I go over the basic steps to create 4 different common texture maps. They will be used to enhance your materials in your scenes. They include (Diffuse,Specular,Normal,and ...

CRYENGINE – Flowgraph Introduction

CRYENGINE – Flowgraph Introduction

In this beginner tutorial we go over the basics of what a flowgraph is and how you can incorporate them into your levels. We set up a standard debug message through a proximity trigger and have ...

CRYENGINE – Character Tool Part 1

CRYENGINE – Character Tool Part 1

In this introductory tutorial I go over the beginning process of migrating your data over to CRYENGINE to have at the very minimum a custom rig and mesh walking around in your level. We go over ...

CRYENGINE – Pak Extraction

CRYENGINE – Pak Extraction

In this tutorial we introduce you to the program 7-Zip and show you how to expose your source assets that ship with the FreeSDK and the EaaS build. Source

CRYENGINE – Flash Assets Part 1

CRYENGINE – Flash Assets Part 1

In this tutorial we go over the basics of locating your flash assets for Cryengine and exporting a .swf file. We finally convert the newly made .swf file into a Gfx file to read in the engine. ...

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