Lumberyard Getting Started Guide 2017 EMFX #8 - Now that we have parameter driven transition conditions, we will use playtime conditions to transition animation states based on the remaining ...
In this video you will learn how to make a full fledged character in Blender from start to finish.
This includes creating the mesh, rigging the mesh by adding an armature, creating a walking and ...
Lumberyard Getting Started Guide 2017 EMFX - We will begin modifying our motion set in order to get more utility out of our animation cycles by setting up motion extraction and motion mirroring, ...
(00:05) - Intro and Persona
(01:06) - Populating the State Machine
(02:10) - Updating the Speed variable
(04:46) - Creating new states in the Locomotion tab
(06:28) - Setting up the Transition ...