Lumberyard Getting Started Guide 2017 EMFX #6 - By using anim graph parameters along with transitions we can create logic that controls when we switch between animation states by setting up a ...
Today Amazon Lumberyard 1.28 was released and frankly the release is pretty bad. On the bright side, some of the WIP stuff is pretty exciting and we will talk about that as well.
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Amazon have just released version 1.26 of their "free" game engine Lumberyard. An all new UI, PhsyX implementation, WhiteBoxing tools and more are featured in this release.
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Lumberyard Tricks of the Trade #2 - We've uploaded the sample file used in the video so you can follow along: https://d1.awsstatic.com/gamedev/lumberyard/LMBR-POM-Sample.zip
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Lumberyard Tricks of the Trade #18 - Script Canvas - Starting from scratch, we will walkthrough how to create the trigger activated door script using Script Canvas, including adding events, ...
Lumberyard Getting Started Guide 2017 #18 - Continuing the work on our game scripting we will begin linking Lua Components to the door.
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Lumberyard Getting Started Guide 2017 #23 - With a functioning exit we will create a simple scoring system by setting up a Timer through Lua Scripts and Component Entities.
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Lumberyard Tricks of the Trade #07 - In this video we continue learning about Materials in Lumberyard, per-face texture assignation, and the confusion during normal import to Lumberyard ...
https://youtu.be/eA6DENr-Z7E Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Lumberyard Video Game Engine Lightning Tech demo
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In the Lumberyard Getting Started Guide 2017 episode 5, you'll get the first hands-on step in creating our level where we set the basic variables for our terrain patch.
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How to optimize for mobile in Lumberyard. This session will cover some of the low-level details of the mobile render engine that are used for performance and how a user can use the config specs ...
Amazon Lumberyard's 1.16 update adds enhancements for memory management & EMotion FX support in the Track View!
Download now: https://tinyurl.com/Lumberyard-116
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Lumberyard Getting Started Guide 2017 Episode 2, where we cover the most common area of the Lumberyard interface and start learning where all of our most important tools can be located.
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● Meu curso de criação de Jogos (Do Zero ao Jogo):
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Lumberyard Getting Started Guide 2017 - We will explore the possibilities of Component Entities by creating our first slice and then importing additional instances.
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