A Tour of Amazon Lumberyard's Script Canvas
Lumberyard Tricks of the Trade #11 - Script Canvas - In this kickoff to Amazon Gametech's latest learning content video series: Scripting Savant, we give you a quick high level tour of Amazon ...
Lumberyard Tricks of the Trade #11 - Script Canvas - In this kickoff to Amazon Gametech's latest learning content video series: Scripting Savant, we give you a quick high level tour of Amazon ...
A tip to help you quickly find materials for your Lumberyard projects. Download Lumberyard today:https://aws.amazon.com/lumberyard/ Docs: https://docs.aws.amazon.com/lumberyard/ GitHub: ...
Lumberyard Getting Started Guide 2017 EMFX #8 - Now that we have parameter driven transition conditions, we will use playtime conditions to transition animation states based on the remaining ...
Lumberyard Getting Started Guide 2017 EMFX #6 - By using anim graph parameters along with transitions we can create logic that controls when we switch between animation states by setting up a ...
This tip will show you how to quickly duplicate objects in your Lumberyard scene. Download Lumberyard today:https://aws.amazon.com/lumberyard/ Docs: https://docs.aws.amazon.com/lumberyard/ ...
Lumberyard Tricks of the Trade #2 - We've uploaded the sample file used in the video so you can follow along: https://d1.awsstatic.com/gamedev/lumberyard/LMBR-POM-Sample.zip Add visual effects ...
This Lumberyard tutorial walks you through the steps to opening and using the Asset Browser. The Asset Browser lists all of the Files in the Lumberyard root folder structure that contain assets ...
Lumberyard Tricks of the Trade #18 - Script Canvas - Starting from scratch, we will walkthrough how to create the trigger activated door script using Script Canvas, including adding events, ...
Lumberyard Getting Started Guide 2017 #18 - Continuing the work on our game scripting we will begin linking Lua Components to the door. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 #23 - With a functioning exit we will create a simple scoring system by setting up a Timer through Lua Scripts and Component Entities. Download Lumberyard ...
Lumberyard Tricks of the Trade #07 - In this video we continue learning about Materials in Lumberyard, per-face texture assignation, and the confusion during normal import to Lumberyard ...
In the Lumberyard Getting Started Guide 2017 episode 5, you'll get the first hands-on step in creating our level where we set the basic variables for our terrain patch. Download Lumberyard ...
How to optimize for mobile in Lumberyard. This session will cover some of the low-level details of the mobile render engine that are used for performance and how a user can use the config specs ...
Lumberyard Getting Started Guide 2017 Episode 2, where we cover the most common area of the Lumberyard interface and start learning where all of our most important tools can be located. Download ...
Lumberyard Getting Started Guide 2017 - We will explore the possibilities of Component Entities by creating our first slice and then importing additional instances. Download Lumberyard ...
Lumberyard Getting Started Guide 2017 - We will continue our work with the Component Entity system by bringing in additional assets using drag and drop from the Asset Browser. Download Lumberyard ...