Today Amazon Lumberyard 1.28 was released and frankly the release is pretty bad. On the bright side, some of the WIP stuff is pretty exciting and we will talk about that as well.
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Lumberyard Tricks of the Trade #2 - We've uploaded the sample file used in the video so you can follow along: https://d1.awsstatic.com/gamedev/lumberyard/LMBR-POM-Sample.zip
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Use Lumberyard to setup and add NVIDIA PhysX physical materials in this game dev video tutorial.
Download Lumberyard today:https://aws.amazon.com/lumberyard/
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This Lumberyard tutorial walks you through the steps to opening and using the Asset Browser.
The Asset Browser lists all of the Files in the Lumberyard root folder structure that contain assets ...
Lumberyard Tricks of the Trade #18 - Script Canvas - Starting from scratch, we will walkthrough how to create the trigger activated door script using Script Canvas, including adding events, ...
Lumberyard Getting Started Guide 2017 #18 - Continuing the work on our game scripting we will begin linking Lua Components to the door.
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Learn to export 3D models from Blender and import them into Amazon Lumberyard with Textures using the FBX file format. Includes how to set units, and embed the texture in the FBX file.
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Lumberyard Getting Started Guide 2017 #23 - With a functioning exit we will create a simple scoring system by setting up a Timer through Lua Scripts and Component Entities.
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Lumberyard Tricks of the Trade #07 - In this video we continue learning about Materials in Lumberyard, per-face texture assignation, and the confusion during normal import to Lumberyard ...
In the Lumberyard Getting Started Guide 2017 episode 5, you'll get the first hands-on step in creating our level where we set the basic variables for our terrain patch.
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Amazon Lumberyard's 1.16 update adds enhancements for memory management & EMotion FX support in the Track View!
Download now: https://tinyurl.com/Lumberyard-116
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Lumberyard Getting Started Guide 2017 Episode 2, where we cover the most common area of the Lumberyard interface and start learning where all of our most important tools can be located.
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Lumberyard Getting Started Guide 2017 - We will explore the possibilities of Component Entities by creating our first slice and then importing additional instances.
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Lumberyard Getting Started Guide 2017 - We will continue our work with the Component Entity system by bringing in additional assets using drag and drop from the Asset Browser.
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On Tuesday, February 9th, 2016, Amazon.com, inc. announced that they were releasing a brand new AAA game development engine, releasing a branch of the CryEngine, including source code, completely ...