Lumberyard Getting Started Guide 2017 Episode 2, where we cover the most common area of the Lumberyard interface and start learning where all of our most important tools can be located.
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Lumberyard Getting Started Guide 2017 - We will explore the possibilities of Component Entities by creating our first slice and then importing additional instances.
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Lumberyard Getting Started Guide 2017 - We will continue our work with the Component Entity system by bringing in additional assets using drag and drop from the Asset Browser.
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In our final video we will set up the UI slices and export the game to an exe file so that we can play our game outside of the Lumberyard Editor.
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Lumberyard Getting Started Guide 2017 - In order to see our level from the player's perspective we will bring in the Character Controller to enable movement in Game Mode.
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Lumberyard Getting Started Guide 2017 #34 - With the Global Illumination set we can tweak the light values of our level using the Time of Day editor to control the sun.
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In Lumberyard Learn how to adjust your camera speed while you are navigating through your Lumberyard game levels.
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Learn a Lumberyard shortcut hotkey to focus your view on an selected entity.
Learn how to use Amazon lumberyard to in this game dev video tutorial.
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In the Lumberyard Getting Started Guide 2017 episode 4 you'll get an overview of various tools, toggles and interfaces that will help you customize your Lumberyard experience.
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Community Spotlight on Didzey's content here: https://forums.awsgametech.com/t/my-achievements-my-works-and-my-experiences/9296
It's been a while since we posted. Here's a brief update on changes ...
Lumberyard Getting Started Guide 2018 Emotion FX - With our framework in place we will connect all of our motions to the Blend N node and control the transition from one motion to another with a ...
Lumberyard Getting Started Guide 2018 Emotion FX - Now that we have more states organized within our State Machine nodes we will create transitions and assign parameters in order to automatically ...
Lumberyard Getting Started Guide 2017 EMFX #5 - We will continue our work in the Animation Editor by adding transitions between our animation states so that we can smoothly switch to a different ...
In Lumberyard learn how to use Lumberyard's lighting tools to make broad strokes with initial lighting.
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