In this tutorial we will make an AI that can move randomly (random movement). You will learn about Behavior Trees, AI Controllers, Blackboards and the NavMesh (Navigation Mesh). This is a beginner ...
This episode begins to add the chasing behaviour to the AI, allowing them to see the player and chase them using the AI perception system.
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This episode carries on from our previous one and we improve the enemy AI so that it will chase the player more accurately.
Watch the next episode where we begin creating our quest system over at ...