In this video we take a look at how we can use blueprints within a transitional rule to control which animation state should be active.
We talk about the variety of different nodes we can use to ...
Here we take a look at how we can use a pawn blueprint to create a clean slate for the characters & AI that we use for our game. We go in-depth into the different between a character blueprint and ...
#######WARNING###### #######WARNING###### #######WARNING######
ONLY STATIC GROOM WILL WORK IN PACKAGED BUILDS!
IF YOU ENABLE GROOM SIMULATION, PACKAGED BUILDS WILL CRASH WHEN YOU ENTER A LEVEL ...
Here we take a look at how we can use the switch on string blueprint node to control the flow of our code, executing a different set of code depending on the value of a string.
Unreal Engine 4 ...
In this we show you how you can create a 2D blendspace and take a deeper look at some of the settings to give us further control over our animation blending.
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In this video we show you how you can place objects within your widget blueprint. We also show you how to adjust some of the main details for our objects to make them display the way we want them ...
In this video we take a look at how we can place and manipulate objects within our level using Unreal Engine 4. Having said that, we cover effective use of the move, rotate and scale tools.
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In this tutorial we go over how to plan AI and how to create a zombie AI with different states such as idle, run at player, path finding, hitting player.
Zombie model: ...
In this video we take a look at using delegates and events for creating a callback system in unity! Also known as the observer pattern! For more information and in-depth knowledge of C# and Unity, ...
Here we take BSP geometry editing one step further inside of Unreal Engine 4. We cover proper use of the main tools of the geometry editing mode allowing us to make more complex shapes using the ...
In this video we take a look at how we can work with Integers inside of Unreal Engine 4 allowing to store a whole numerical value. We cover some basic operations with that such as multiplication, ...
Here we take a look at how we can setup the project that we'll be using throughout the series and download all the animations that we'll be working with.
We also take a moment to briefly discuss ...
In this video we take a look at the animation interface used to view animations and also talk about notifiers, curves & blend spaces ready for when we create them later on in the series.
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In this video we go over an introduction to the various lights inside of Unreal Engine 4, covering their different purposes and settings allowing us to have complete control over how we light our ...
In this video we take a look at Enums in C#. For more information and in-depth knowledge of C# and Unity, check out The Unity C# Survival Guide, available at https://GameDevHQ.com
MAKE YOUR OWN ...