This video is about Star Citizen an upcoming multiplayer space trading and combat game developed and published by Cloud Imperium Games. Here you can see the Star Marine and Arena Commander gameplay as well as how you start in the Universe mode.
For more introduction and first look at games click on this playlist: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Development of the game began in 2011 led by director Chris Roberts, and is being mostly financed from a large crowdfunding campaign of over US$250 million. The game’s full launch was originally anticipated to be in 2014, but significant expansion of gameplay features have led to postponement. Squadron 42, a single-player story-driven game set in the same universe as Star Citizen, is also being developed.
Arena Commander was the second playable alpha component of Star Citizen, released on June 4, 2014. It is an in-fiction space combat simulator allowing players to playtest ship combat against other players or AI opponents. According to the developers, it features a highly detailed ship flight model, simulating space flight using the mass of the ship and location and force of the thrusters. Other claimed features include realistic application of g-force on the pilot and a high level of visual fidelity. Racing and cooperative game modes were added in an update.
Star Marine is the first-person shooter element of Star Citizen; like Arena Commander, Star Marine is an in-fiction combat simulator, released on December 23, 2016. There are two ways to play Star Marine: one game mode is a “capture-and-hold” game (“Last Stand”) in which two opposing teams (the Marines and the Outlaws) each attempt to capture one or more “control points” (Laptops) to gain points; as a team captures more control points, they gain points at a steadily increasing rate. “Elimination” is a free-for-all “last man standing” match; unlike the team-based “Last Stand”, players work individually to gain the highest kill-count before the match ends. Both game variants last for ten minutes or (in the case of “Last Stand”) until one team accrues the higher score. The first-person shooter mechanics are claimed to be relatively realistic, with armor levels, weapon stances and stamina effects manifesting as heavy breathing.
Universe or the Persistent Universe – this is the game’s primary module – first released on December 11, 2015 and designated as Star Citizen Alpha 2.0. This module combines the gameplay aspects of the Hangar, Arena Commander, and Star Marine modules into one multiplayer platform. As of Alpha 3.7, this module allows players to freely navigate around and on the surface of planets, moons, a planetoid, and a (currently untraversable) gas giant. Space stations, asteroids, and other points of interest in the play area allow players to interact, engage in combat, or conduct missions. Given the modular approach to development, the Universe module will continue to have features added and expand into what will become known as Star Citizen.