Short Quixel vs CRYENGINE Tutorial – Megascans in 'The Land of Pain'

Indie Developer Alessandro Guzzo walks us through his process of using Quixel Megascans in his newly released game: The Land of Pain – #AchievedWithCRYENGINE. A short and sweet tutorial showing the accessibility and ease of using megascans in CE as well as the power of photogrammetry.

How to convert textures into Cry-Tiff:

More about The Land of Pain:

For more on Megascans:


For more in-depth tutorials on how to use Quixel Megascans & Quixel Suite 2 check our playlist:

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