UPDATE 17 Dec 2020: As announced, Epic has just released a 4.26 Chaos version available directly from the Launcher, so it is no longer necessary to compile from source to enable Chaos. If you still want to compile from source, please check my video here: https://youtu.be/gbgBcvHVyq8
Unreal Engine 4.26 includes, among the many other features, the first release of the new Chaos Vehicles. In this step-by-step tutorial I will show you how to prepare, import and configure a car to turn it into a Chaos Vehicle you can drive around in your game.
This tutorial is based on UE 4.26 Preview 1, so things may look a bit different in the official release.
Outline
00:00 Start
00:10 Intro
00:29 Rigging in Blender
01:23 Exporting from Blender
02:34 Project creation in Unreal Engine 4
03:18 Enabling the Chaos Vehicles plugin
04:00 Importing the car
04:55 Setting up the physics asset
07:48 Creating the Animation Blueprint
09:30 Creating the Vehicle Blueprint
12:09 Creating the Wheel Blueprints
14:21 Configuring the Vehicle Movement Component
15:15 Drawing the engine torque curve
17:40 Defining and connecting the input events
20:53 Setting the map
22:09 Testing our car
22:25 Enabling physics simulation
22:53 First drive!
23:20 Adding mouse control to the Spring Arm
24:45 Let’s drive again
25:05 A problem with the wheel turning direction and how to fix
26:25 Tweaking the longitudinal tire friction and the suspension stiffness
27:20 Disabling Motion Blur
#ue4 #chaosvehicles #tutorial
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