Realistic Mesh Details Using Nanite Displacement in Unreal Engine 5




In this tutorial, I’ll walk you through how to create a multi-layered Nanite Displacement material in Unreal Engine 5 — using Quixel textures, vertex painting, and advanced height blending.
Perfect for environment artists looking to enhance realism with layered materials and displacement.

🔗Quixel textures link:
Soil and Coal: https://fab.com/s/81508545af2d
Snow Dirt: https://fab.com/s/a15e5a698b3f
Fresh Snow: https://fab.com/s/ca5d18fa99f8

Chapter:
00:00 Intro
01:27 Creating the Nanite Base Mesh
01:54 Setting Up a New Material
02:06 Importing Quixel Textures
02:29 Building Material with Set Material Attributes
04:03 Creating Parameters & Groups for Control
05:14 Duplicating Layers with UV & Height Setup
07:08 Organizing Nodes & Vertex Painting Setup
07:46 Blending with HeightLerp and Noise
11:10 Blending First Two Layers
11:55 Creating and Applying Material Instance
12:25 Painting with Vertex Colors
13:10 Enabling Nanite Displacement
14:41 Blending the Top Layer
15:47 Full Three-Layer Blend Setup
16:50 Adding a Puddle Layer
18:30 Setting up Water Normal & Blend
24:06 Finalizing the Puddle Layer
26:26 Final Layer Tweaks & Grouping
28:34 Organizing Parameters in Detail Panel
29:12 Adding Foliage for Scene Depth
29:30 Outro & Result Showcase

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📸 Instagram: https://instagram.com/duongunreal
💼 LinkedIn: https://linkedin.com/in/duongunreal
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🏷️ Hashtags
#unrealengine #ue5tutorial #environmentart #nanite

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