Random Map Generation, Pathfinding and Steering with Amazon Lumberyard




Here is a demo from Lumberyard 1.26, where I’ve been working with Lua mostly. A neighborhood graph is created from randomly generated points. Pathfinding is done with the Dijkstra algorithm, all edge weights are 1 in this demo. The navigation agent queries another script with a start and end location and waits for a response. The agent and camera both steer using PhysX linear impulses.

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