This week we’ll be diving into Post Processing in UE4. Tom and Sam will go over some basics of post-processing before building a couple small shaders, one for an outline and a toon shader, which will be combined to create a sample cel-shaded look. They’ll also discuss some of the limitations applicable to mobile and VR projects.
[00:00:06] News
[00:01:43] Community Spotlight
[00:05:01] Post Processing in UE4: Cel-Shading
NEWS
Celebrating an Unreal 2017
https://www.unrealengine.com/en-US/blog/celebrating-an-unreal-2017
Unreal Engine Developers Featured in IndieDB’s Top 100 of 2017
https://www.unrealengine.com/en-US/blog/unreal-engine-developers-featured-in-indiedb-s-top-100-of-2017
Getting Started with Unreal Multiplayer in C++
https://www.unrealengine.com/en-US/blog/getting-started-with-unreal-multiplayer-in-cpp
Unreal Engine 4 Mastery: Create Multiplayer Games with C++ in New Course from Udemy
https://www.unrealengine.com/en-US/blog/unreal-engine-4-mastery-create-multiplayer-games-with-c-in-new-course-from-udemy
COMMUNITY SPOTLIGHT
Revulsion
https://forums.unrealengine.com/community/work-in-progress/1404305
Future Mine
https://www.artstation.com/artwork/33Zq2
Tooki
http://store.steampowered.com/app/731520/Tooki/
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1407662
Source