Discover the secret to unlocking Unreal Engine’s procedural power! In this tutorial, we’ll show you step-by-step how to pass custom attributes from your PCG (Procedural Content Generation) graph into actor blueprints spawned by the PCG system.
Learn how to:
Set up attributes in your PCG graph
Access and utilize these values in your actor blueprints
Customize actor properties dynamically for visuals, gameplay, and more
Whether you’re working on large-scale procedural worlds or fine-tuning gameplay elements, this technique will revolutionize how you approach procedural design. Perfect for beginners and advanced Unreal Engine users alike!
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Chapters:
00:00 – Intro & Overview
00:30 – Setting Up the PCG Graph
01:00 – Passing Values to Actor Blueprints
02:30 – Customizing Actor Behavior
04:00 – Final Demo & Tips
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