Part 5/5 – Learn how to use Lumberyard’s EMotionFX Animation Editor to setup the cowboy’s aiming system that is included in the new PhysXSamples gem as of Lumberyard v1.23 BETA.
In this short episode you’ll learn how to add node groups to organize your anim graph, essentially by adding comment boxes.
Hosted by Lumberyard’s 3D Artist Gene Yanza.
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