Part 4/5 – Learn how to use Lumberyard’s EMotionFX Animation Editor to setup the cowboy’s aiming system that is included in the new PhysXSamples gem as of Lumberyard v1.23 BETA.
You’ll walk through modifying the anim graph in part 3 so that your character will stop aiming when it is running.
Hosted by Lumberyard’s 3D Artist Gene Yanza.
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Background music credit:
Namaste by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
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