in

Node Logic to Stop Aiming when Running in Lumberyard | Lumberyard Tutorial 2020.04



Part 4/5 – Learn how to use Lumberyard’s EMotionFX Animation Editor to setup the cowboy’s aiming system that is included in the new PhysXSamples gem as of Lumberyard v1.23 BETA.

You’ll walk through modifying the anim graph in part 3 so that your character will stop aiming when it is running.

Hosted by Lumberyard’s 3D Artist Gene Yanza.

Come join our team! We’re hiring! See our open positions on the Amazon Lumberyard Engine team here: https://www.amazon.jobs/en/teams/amazon-lumberyard

We’d love to hear from you.
Download Lumberyard today:https://aws.amazon.com/lumberyard/
Join our Discord Server: https://discord.gg/fhb7YU7
Checkout our updated forums for 2019: https://forums.awsgametech.com/
GitHub: https://github.com/aws/lumberyard
Reddit: https://www.reddit.com/r/lumberyard/
For more Lumberyard documentation: https://docs.aws.amazon.com/lumberyard/

Subscribe for official Lumberyard Video Tutorials here: https://www.youtube.com/AmazonLumberyardTutorials?sub_confirmation=1
and our sister channel Amazon Game Tech for all your AWS game dev needs: https://www.youtube.com/AmazonGameTech?sub_confirmation=1

We’d love to hear from you!

Follow & DM us on Twitter:


https://twitter.com/AmazonGameTech

Like us on Facebook: https://www.facebook.com/amazonlumberyard/
https://www.facebook.com/amazongametech/

Background music credit:
Namaste by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: http://audionautix.com/

#AmazonLumberyard #gamedev #AWS

source

What do you think?

CRYENGINE3 Création Normal Map, export objet cryengine vers 3dsmax, Partie13

How To Animate In Unity 3D