Creating a networked multiplayer game isn’t easy, but Unreal Engine’s gameplay framework is designed to set you up for success. On this episode of Inside Unreal, Technical Writer Michael Prinke will cover fundamentals such as the server-client model, various features of replicated Actors, and best-practices for efficient networked games.
Announcement:
https://forums.unrealengine.com/unreal-engine/events/1717279
Project files (log in to the forums to access):
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1727032
Transcript:
https://epicgames.box.com/s/pje4x054vzepu20sn9vy1qjlb7vupr9f
Source