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TRANSCRIPT
In Unreal, blueprints are a collection of components with logic applied to them. For example, a player. The player would have a model, collider, camera, weapon, etc. These are components that would make up the player. Then using visual scripting, we can apply logic such as movement, jumping, attacking, etc. When making games, you’ll be using blueprints all the time for a large number of things.
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Free Tutorials:
– Unity: https://gamedevacademy.org
– Phaser: https://phasertutorials.com
– Godot: https://godottutorials.pro
– Machine Learning: https://pythonmachinelearning.pro
– Web Dev: https://html5hive.org
– Android: https://androidkennel.org
– Swift: https://swiftludus.org
– VR: https://vrgamedevelopment.pro
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