Article – www.nowyoshi.com – Unreal engine 4.13.2
Section 1
Introduction – 00:00 to 00:33
Making a new material – 00:34 to 00:50
First material M_metallic – 00:51 to 7:12
M_metallic Fresnel Material – 7:14 to 10:29
Stylized Fresnel material look – 10:30 to 11:56
Adding a normal to your material – 11:58 to 13:36
In section 1 my settings were on low, therefore materials don’t as look as good as they should. However I realized this and fixed it section 2 and onward.
Section 2 – Break
Translucent, glass material with refraction – 13:40 – 18:05
Water material using normal map + panner – 18:06 – 22:30
Section 3 – Break
Emissive materials – 22:40 – 24:40
Sine – Glowing material – 24:41 – 26:40
Rotator – Rotating material – 26:41 – 28:02
Masked material (Plant) .PNG alpha image – 28:04 – 30:47
Adding wind effect 1 – 30:48 – 32:35
Adding wind effect 2 – 32:37 – 34:40
Goodbye speech – 34:41- 36:16 ________________________________________________________
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