In this video, I’ll walk you through how I modeled Nyabootmon (from the Digimon franchise) in 3D and made it game-ready. I’ve always wanted to create a game character and try it out in a game engine — this was the perfect chance to do it!
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3D modeling, character modeling, Blender tutorial, 3D art process, concept art to 3D, game-ready character, low poly modeling, stylized character design, texturing in Blender, 3D character pipeline, digimon, nyabootmon
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