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Making an animated toon water shader for Eevee | Blender 2.8 Tutorial




In this tutorial I’ll go through making an animated ocean surface, making a toon water shader for it, and finally adding expanding ripples for e.g. a fish that jumps in the water.

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This channel is a “behind the scenes” look for my Songs For Humanity Project, with occasional random videos about whatever happens to interest me 🙂

The Songs For Humanity channel: https://www.youtube.com/channel/UCQftU43KZdsvwDlMHSGhLtA

More about the SFH project: https://www.reddit.com/r/SongsForHumanity/comments/9isykr/what_is_songs_for_humanity/

Original SFH music on Soundcloud (CC0): https://soundcloud.com/projectsfh

Voir sur youtube

Steam Deck : une marge de progression pour la machine de Valve

Have a Nice Death : Le rogue-lite s’offre un nouveau trailer à l’humour décalé