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Unity’s Graph Toolkit was very recently released, and it is a REALLY great tool to help you make your own systems or tools for your games, in this video we are going to learn graph toolkit, while at the same time making a fully functioning branching dialogue system where you can simply setup nodes in a graph to handle all your text. It’s a really great little system!
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Timestamps:
00:00 – about graph toolkit
01:47 – package installation
02:21 – creating the graph asset file
03:48 – creating our start, dialogue and end nodes
05:32 – setting up a test graph
06:39 – creating our runtime data
07:28 – creating our import script (to populate runtime data)
11:28 – creating our dialogue manager
14:18 – adding the branch choice node
16:06 – editing our test graph
16:44 – adding the branches to our runtime data and updating our importer script
18:33 – updating the dialogue manager
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unity – graph toolkit features video: https://youtu.be/A7WXmbkIVRo?si=wS9G4UMI_kwahN0p
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Who We Are————————————-
If you’re new to our channel, we’re Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making games
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