Lumberyard Tricks of the Trade #07 – In this video we continue learning about Materials in Lumberyard, per-face texture assignation, and the confusion during normal import to Lumberyard Materials. We will take the exported assets covered in the previous video and bring it into Lumberyard to complete the loop on this temporary workaround.
Part 1: Understanding Lumberyard’s handling of SubMaterial work created in DCC tools https://youtu.be/-kkfEngzW24
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