Lumberyard Tricks of the Trade #2 – We’ve uploaded the sample file used in the video so you can follow along: https://d1.awsstatic.com/gamedev/lumberyard/LMBR-POM-Sample.zip
Add visual effects to your materials in Lumberyard with this technique that applies an animated texture as an emissive multiplier. We put shaders to work to give the coals in the fire pit from our previous video a smoldering effect. Christo explains how to create a grayscale animated texture with the camera tool and particle editor in Lumberyard. This then gets used as an emissive multiplier, replacing the panning texture shown in the prior video. The result gives a more lifelike glow to the coals.
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