in

Lumberyard – Legacy Game Sample Project Exploration



Let’s explore the Legacy Game Sample project for Amazon’s new game engine, Lumberyard. It’s a single

level shooter originally built for CryEngine. I’ll quickly show you how to set this project up and run

it in the editor. Then we go in-game and see the (sometimes) beautiful realtime graphics. Watch as I

fumble with the controls trying to figure out how to murder chickens and throw grenades. I look more

into the editor. Specifically I show you how to select an object, how to set your default code editor,

and how to drop in new a GeomEntity. Then we review a geometry entity’s basic Lua script. Lastly I try

to add other characters to the game and crash the beta engine.

Let me know what you think and what you want me to cover next:
Editor
AI
Other platforms (e.g. Oculus Rift VR or mobile Android/iOS)
AWS Services
Lua Scripting
C++ source code
XML Configurations

Source

What do you think?

Cryengine 5.1 #5 Vegetation

Building your Customizable Boss for the FPS Microgame in Unity! (Tutorial)