Lumberyard – GSG – EMotion FX – Creating Hierarchal State Machines Part 2




Lumberyard Getting Started Guide 2018 Emotion FX – Now that we have more states organized within our State Machine nodes we will create transitions and assign parameters in order to automatically transition between our motions.
Download Lumberyard today:https://aws.amazon.com/lumberyard/
Docs: https://docs.aws.amazon.com/lumberyard/
GitHub: https://github.com/aws/lumberyard

For more Lumberyard documentation: https://docs.aws.amazon.com/lumberyard/

Subscribe for official Lumberyard Video Tutorials here: https://www.youtube.com/AmazonGameDev?sub_confirmation=1
and our sister channel Amazon Game Tech for all your AWS game dev needs: https://www.youtube.com/AmazonGameTech?sub_confirmation=1

We’d love to hear from you!
Head to our Tutorial Discussion forum to share any feedback you have, including what you do or don’t like about our tutorials or new content you’d like to see in the near future.

https://gamedev.amazon.com/forums/spaces/91/index.html

Follow & DM us on Twitter:


Like us on Facebook: https://www.facebook.com/amazonlumberyard/
https://www.facebook.com/amazongametech/

#lumberyard #aws #gametech #gamedev

Voir sur youtube

KA2Studio
Logo
Compare items
  • Total (0)
Compare
0