In this video I try a new plugin from volinga that allows you to light your gaussian splats using point and spot lights in Unreal Engine 5.
I show you how to create a point cloud using RC, export it and train it using PostShot then import into UE5 using the volinga plugin and then apply lights.
I also show you how to trim and edit Gaussian splats in Blender using the Kiri engine plugin.
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