This is episode 5 of my Unreal Engine 4 Blueprint Creations Series where we create a variety of scripts inside of blueprints to get a solid understanding of how blueprints work and how we can create mechanics and assets to form our own game.
In this video we will be creating a checkpoint that changes the level. We do this by triggering the open level function with a collision volume. We also go over how we can add in additional aesthetic items in the blueprint class such as static meshes and particle systems!
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In the next video be diving further into unreal engine 4!
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