This is episode 5 of my Unreal Engine 4 Blueprint Creations Series where we create a variety of scripts inside of blueprints to get a solid understanding of how blueprints work and how we can create mechanics and assets to form our own game.
In this video we will be creating a checkpoint that changes the level. We do this by triggering the open level function with a collision volume. We also go over how we can add in additional aesthetic items in the blueprint class such as static meshes and particle systems!
Unreal Engine 4 Download – http://adf.ly/in24w
Next Video
In the next video be diving further into unreal engine 4!
Don’t forget you can help supoort the channel on Patreon! https://www.patreon.com/VirtusEdu
Subscribe for new episodes weekly! http://bit.ly/1RWCVIN
Virtus Education // Media
Youtube Channel – http://www.youtube.com/virtusedu
Facebook Page – https://www.facebook.com/VirtusHub
Twitter Page – http://www.twitter.com/virtushub
Google Plus – https://plus.google.com/103087736995908
Source