Interactivity Basics for Mocap / Body Tracking in Unreal Engine 5 [Tutorial] | Kinect UE5




NTRCT Patreon: https://www.patreon.com/ntrct
[Hardware: Not limited to just Kinect Azure and Kinect One (V2) if you’re savvy enough, you probably figured out it can be with any mocap source.]

Free chapter from Project 3 of the ‘Learn By Doing’ Season 2, this course equips you with sought-after skills to seamlessly integrate Unreal Engine 5, Kinect, and TouchDesigner OSC.

Sub-Chapters:
00:00 | 10. 3D Cursor BP – Attach Actor
04:07 | 11. 3D Cursor BP – Line Trace
06:08 | 12. UE – Collision Explanation
08:20 | 13. 3D Cursor BP – Custom Collision
11:47 | 14. Level – Scene Setup & Test
15:57 | 15. 3D Cursor BP – Fix Bugs
17:41 | 16. Visit NTRCT.LIVE – Full Course

Background Track by kenja time

#UnrealEngine #Kinect #TouchDesigner
#(New Media Art, 3D, UE5, Unreal Engine Interactive Art, Installation Art, Mocap Body Tracking)
[YFJSR | Yu Fujishiro]

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