INSANELY Realistic Car Physics in Unity – Full Tutorial




🚗 How to Make INSANELY Realistic Car Physics in Unity! (Full Tutorial)
🔗 GitHub Repo: https://github.com/SimonVutov/SimpleCar2

Want to create realistic car physics in Unity with smooth handling, suspension, and drifting? This step-by-step tutorial walks you through implementing a fully functional car driving system from scratch! 🏎️💨

🔥 What You’ll Learn in This Video:
✅ How to create realistic wheel physics (steering, rolling friction, slip control)
✅ How to implement suspension with damping & force calculations
✅ How to add engine torque, acceleration, and braking mechanics
✅ How to make the car handle like a real sports car with custom grip values
✅ How to use Unity Rigidbody physics for smooth, real-time movement

💡 Why Use This Car Physics System?

🚀 Fully physics-based (uses Unity’s Rigidbody for realistic movement)
🎯 Customizable handling (modify grip, torque, damping, suspension)
🛠️ Optimized for performance (efficient calculations for smooth gameplay)
🎮 Perfect for racing, open-world, and simulation games

💬 Have questions or want more Unity tutorials? Comment below!
👍 If you found this helpful, LIKE & SUBSCRIBE for more game dev tutorials!

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