I spent 1 year remaking Toy Story 2 in Unreal Engine 5 | Toy Story 2: Reassembled Season Finale




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Here is a full retelling of the 1st year of development of our Toy Story 2 remake where we made the 1st level fully completable and updated!

DISCLAIMER: This remake is an unofficial project that is intended for education and entertainment purposes only, and it will not be released publicly without explicit permission from the copyright holders. The original Toy Story 2: Buzz Lightyear to the Rescue is currently available for purchase on the PlayStation store for PS4 and PS5 and can be purchased from your console or with this link: https://store.playstation.com/en-us/concept/10004933

YouTube Memberships: https://www.youtube.com/channel/UCYK70XgdNSSOUWTB7ZyjQlA/join
Patreon: https://www.patreon.com/LevelreDesign
Toy Story 2 Speedrunning discord: https://discord.gg/457Vsk2zaw

D3Kryption’s « How to setup a Perforce Server for Unreal Engine 5 Projects »: https://youtu.be/P8DKbF6aQfk?si=J-Yk4AWT8VO3aM9E
reubs’ Channel: https://www.youtube.com/@reubs

Contributors
Zachary McPhink (Lead Developer)
Illia Mallyk (animator)
Kyle Metz (lead artist): https://krytikyle.artstation.com/
Dor Yaakov (artist): @theredspider6611
David Lo Giudice (artist): https://davidlogiudice.myportfolio.com/
EpicMinecartz (Toy Story mod creator)
Jordan Morgan (UI): https://www.instagram.com/_piercedheart

NOTE: I will not be accepting any friend requests or DMs on Discord, but feel free to ping/talk to me on the Toy Story 2 Speedrunning Discord server exclusively in the #ToyStory2Reassembled Channel!

My Equipment:
CPU: Ryzen 9 9700X
GPU: MSI GeForce RTX 3060 12GB Ventus 3X
RAM: 64 GB T-Force Ram 6000 MHz
Headphones: Sennheiser HD 599 SE
Audio Interface: M-Audio Air 192×4
Microphone: Shure MV7X
Preamp: Cloudlifter CL-1 Mic Activator
Camera: Canon Rebel T6

Timestamps

00:00 – Intro
01:04 – Development
04:39 – Importing original assets
06:40 – Developing base mechanics
08:46 – Source Control
09:43 – Creating level mechanics
15:33 – Audience Reception to the announcement
18:04 – First attempt at new art
19:54 – Early version of Combat
24:27 – Starting Mission and Dialogue systems
25:29 – I want to make some changes to the original game
26:16 – Getting great art into the game
28:13 – Buzz gets new animations
28:58 – I became a game producer
31:12 – The Lighting is finally getting good
32:02 – New mechanics – UI, Menus, animation polish, and remaking the attic
34:57 – Challenges with game development on YouTube
36:29 – Shield, spills, garage art, and starting level 2
40:17 – Basement art and adding hot wheels grinding rails
41:45 – Adding Enemy behavior
44:38 – The worst month of development so far…
46:38 – SO MUCH NEW ART – Living room, characters, enemies, and more
48:46 – Cosmetics Update and New UI
49:41 – Particle effects, sound effects, and game feel
52:21 – What’s left, final thoughts and future plans

Voir sur youtube

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