Today was all about practicing Blender modeling as part of my game dev journey! I challenged myself to make random assets from the Schedule I game — a trashcan, battery, bed, and skateboard — and learned a ton along the way.
✅ Trashcan gave me a hard time with extrusions
✅ Battery was smooth and simple
✅ Bed taught me beveling shortcuts
✅ Skateboard still needs work with curved edges
Tomorrow I’ll keep pushing forward in Blender. Thanks for joining me on this daily Unity journey!
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