What if Warwick from Arcane was fully realized in Unreal Engine? In this video, I take you through the entire 3D character pipeline, from sculpting in ZBrush to texturing in Substance Painter, rigging in Character Creator, and finally bringing him to life inside Unreal Engine.
Sculpting Warwick using a mix of hand-sculpting techniques and custom brushes.
Optimizing for real-time with hair cards in Maya using GS Tools.
Creating a dynamic fur texture in Fibershop.
Rigging and skin weighting inside Character Creator to prepare Warwick for animation.
Building an immersive Arcane-inspired environment in Unreal Engine using DASH and Niagara VFX.
Final cinematic lighting and animation to make Warwick look like he stepped straight out of the show.
Whether you’re into 3D modeling, digital sculpting, game-ready characters, or Unreal Engine environments, this tutorial covers everything you need to know. If you want to push your digital art skills and create high-quality, cinematic 3D characters, this video is for you.
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Table of contents
00:00 Introduction
00:59 Sculpting Warwick in Zbrush
02:58 Camtasia Promo Code
03:28 Creating UVs using Rizom Labs
03:57 Baking textures inside Toolbag Marmoset
04:26 Texturing Arcane style in Substance Painter
08:20 Unreal Engine initial character set up
10:09 Creating Hair Cards in Maya for the Fur
11:55 Using ChatGPT to create Maya Scripts
13:15 Best tool for hair texture creation
15:06 Rigging Warwick with Reallusion Character Creator
19:20 Control Rig in UE not working
20:03 Recreating the Cave laboratory in Unreal Engine 5
22:12 Creating volumetric lighting in Unreal Engine
22:45 Scene interactive layout using Dash
23:44 Pipe tool with Dash for Unreal Engine
24:19 Keyframe animation in Unreal Engine
25:16 Cinematic shot using Niagara VFX
27:41 Arcane the Videogame
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