How to use the Audio Area Ambience in CRYENGINE | Game Audio & Music



This lesson covers the Audio Area Ambience entity and how you use shapes in conjunction with the entity to have ambience driven on a shape with falloff provides through a RTPC trigger.

CRYENGINE – The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com

Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace

source

KA2Studio
Logo
Compare items
  • Total (0)
Compare
0