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In this tutorial I explain how you can work with a modular widget approach in your projects. I showcase how you can make a base button as an example, which can have certain elements parameterized for modular reusability within other widgets.
This way you can streamline the design of your projects, and it allows for easily re-using similar widgets within others.
Overall working with a workflow like this can save a lot of time.
#unrealengine #tutorial #widgets
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