How To Make A True First Person Shooter – Unreal Engine 5 Tutorial




In this Unreal Engine 5 blueprints tutorial for beginners, MizzoFrizzo will show you how to create a true first-person shooter. We’ll set up a true first-person camera and movement, functionality to lean forwards and backwards, upper and lower body blending of animations, as well as adding a weapon, basic fully-automatic firing logic, and replicating all of this for multiplayer.

Military Weapons Asset Packs: https://drive.google.com/file/d/1mWnQoWsF15rccD63gwmpsxtZpn83B_2U/view?usp=sharing

Patreon: https://patreon.com/MizzoFrizzo

The Military Weapons Dark and Military Weapons Silver asset packs are not available on Fab due to being long-abandoned by their creator. I have zipped a blank 5.4 project with both weapons packs and uploaded it to Drive for use with my tutorials. Download it via the link below, extract the project and open it, select both weapons pack folders and right click then ‘migrate’ and select the ‘content’ folder of your project to add them and follow along. 🙂

Timestamps:

0:00 – Intro
1:01 – Project creation
2:23 – Set up true first-person camera
6:09 – Rotate spine to lean forward and backward
21:48 – Add assets to project
25:35 – Retarget animations
27:23 – Add weapon socket
29:54 – Edit, improve, and insert existing animation
35:45 – Add weapon to character
37:38 – Add basic firing and line trace logic
46:09 – Replication for multiplayer
55:24 – Outro

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