Take your multiplayer inventory system to the next level by handling fully dynamic items in Unity.
This tutorial shows you how to sync custom item data like attachments, ammo counts, and other dynamic stats across the network — efficiently packed into byte arrays for clean and scalable performance.
Perfect for serious projects needing customizable, networked weapons, gear, and more.
Built with PurrNet, a Netcode library for Unity.
First video: https://youtu.be/JFU8bhK9Xm8
Get PurrNet: https://purrnet.gitbook.io/docs/guides/installation-setup
Join the PurrNet Community: https://discord.gg/HnNKdkq9ta
Join the Bobsi Discord: https://discord.gg/yAJdmphV5K
If you’re enjoying the series, don’t forget to like, comment, and subscribe—it helps a lot!
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