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💬 One of the comments I get a lot is people asking why the code shown in the video isn’t working, and usually the reason is because in the video I showcase some system working in 2D and they’re trying to get it to work in 3D.
It’s pretty simple to get the mouse position in 3D but it is a completely different method compared to 2D.
So here let’s see how both methods work and why they need to be different.
2D: Camera.main.ScreenToWorldPoint(Input.mousePosition);
3D: Physics.Raycast(Camera.main.ScreenToRay(Input.mousePosition, out RaycastHit raycastHit));
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Hello and Welcome!
I’m your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I’ve been developing games for several years with 8 published games on Steam and now I’m sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
You can see my games at www.endlessloopstudios.com
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– Other great Unity channels:
Brackeys – https://www.youtube.com/user/Brackeys
Dani – https://www.youtube.com/channel/UCIabPXjvT5BVTxRDPCBBOOQ
Jabrils – https://www.youtube.com/channel/UCQALLeQPoZdZC4JNUboVEUg
BlackthornProd – https://www.youtube.com/channel/UC9Z1XWw1kmnvOOFsj6Bzy2g
Sykoo – https://www.youtube.com/user/SykooTV
Jason Weimann – https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg
Jonas Tyroller – https://www.youtube.com/channel/UC_p_9arduPuxM8DHTGIuSOg
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