How to Create Full Modular Buildings in Unreal Engine 5 Using PCG (Step-by-Step Tutorial)




« Ready to take your level design to the next level? In this Unreal Engine 5 tutorial, we’ll dive into creating fully modular buildings using the power of PCG (Procedural Content Generation). Learn how to design flexible, reusable building structures that can adapt to any project, whether you’re working on a game or an architectural visualization.

Using a wooden modular building as a demonstration, I’ll guide you step-by-step on setting up PCG systems, configuring splines for procedural assembly, and optimizing your workflow for seamless integration. Whether you’re a beginner exploring Unreal Engine or a seasoned pro looking to enhance your toolkit, this video has something for everyone.

Don’t forget to like, comment, and subscribe for more tutorials and insights into Unreal Engine! Let’s build smarter, not harder. 🚀

Chapters:
0:00 Introduction
1:13 Assets Used
1:47 Making The Actor Blueprint
3:16 Editing The PCG Graph
10:51 Adding The Ceiling

#gamedesigntutorial #unrealengine #unrealenginetutorial
#unrealengine5 #PCGTutorial #ModularBuildings #GameDesign #LevelDesign #ProceduralGeneration #UnrealEngineTips #BuildingWithPCG #UE5Workflow #GameDev

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