In this Unreal Engine 5 Materials Tutorial, Vylocity shows you how to create a planet terrain material with infinite variation using 3D noise and free high quality textures from Megascans on the Fab Marketplace. He also shows how to set up a tri-planar material function that animates the surface liquid.
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Timestamps:
0:00 – Intro
0:57 – Engine version
1:47 – Create planet sphere
3:03 – Download textures from Fab
6:35 – Folder structure
7:15 – Create planet material layers
24:39 – Create liquid layer logic
31:45 – Create custom moving liquid function
40:25 – Create material instance
55:01 – Material instance hierarchy
1:00:42 – Outro
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