In this video, I detail how to set up and use palette textures in Blender 4.3 to colorize low poly models. This is a quick way to colorize objects and optimize them for use in game engines and the models have mobile-friendly performance.
00:00 Intro and background
02:55 Palette Textures from Lospec.com
04:22 Import Palette Texture to Blender
06:55 Drawing a Texture Palette for free
08:33 Colorize Low Poly Object with a simple palette
15:10 Adding details
16:30 Changing selected colors quickly
17:43 Imphenzia PixPal Texture – full shader/material creation tutorial
25:25 Bloom / Glow / Emission with Imphenzia PixPal Texture
30:30 Metallic / Roughness / Reflective with Imphenzia PixPal Texture
35:35 RayTracing (post Belnder 4.2) vs. AmbientOcclusion (pre Blender 4.2)
36:15 Scrolling Textures (e.g. flickering neon, RGB lights, etc.)
You can download the Nissan R35 .blend file in this video here (including the final material and Imphenzia PixPal texture):
https://www.dropbox.com/scl/fi/3gzshvkj3tg98d40zxpgi/R35_LowPolyPixpalTexture.zip?rlkey=wpx7uxevcmfxco1i5i822dqec&dl=0
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Wishlist UNFAIR RAMPAGE: KNIGHTFALL here: https://store.steampowered.com/app/3187470/Unfair_Rampage_Knightfall/
The palette texture used in this video is public domain and can be downloaded from https://www.imphenzia.com – look for the ImphenziaPixPal texture in the asset section.
LEARN LOW POLY Character Modeling – Blender 3.5 Full Course: https://youtu.be/PTWV67qUX2k
Watch this video to learn every step of the way to create your very own characters!
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In-depth learn how Low Poly Modeling in Blender:
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My primary microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden to Australia.
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