How to Build a Combat Damage System | Unreal Engine 5 Tutorial | Reusable and Flexible Design




Chapters
00:00 Intro
01:41 Creating Blueprint Interface
03:44 Creating Structure DamageInfo
09:40 Applying Interface to Player
11:42 Creating the Actor Component
14:48 Using the Actor Component
15:30 Implementing Heal Function
18:47 Implementing TakeDamage Function
37:25 Creating the Enemy Actor
38:45 Creating an Attack Function
44:30 Ragdoll on Death
48:05 Health Bar Widget
53:28 Use Heal Function
56:00 Outro
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In this Unreal Engine Game development Tutorial you will learn the following:
– How to create a flexible damage system
– How to apply it to actors in your game
– How to extend it to be able to use it for different use cases

See how I applied this Damage System to my enemy AI in this video https://youtu.be/htFAeywLuNQ

About me:
I’ve been learning game development for over a year now, I do have a background in software engineering, but I’ve always wanted to create my own game.

I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.

If you are interested in learning more or if you are interested in working together, please let me know in the comments.

Join my Discord server to chat and mingle with the community
https://discord.gg/AEnM4wvYzN

Checkout my other tutorial here

#unrealengine #unrealengine5 #ue5 #gamedev #combat #blueprint #tutorial

Voir sur youtube

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