🎬 In this episode of our 2D RPG Unity series, we’re bringing life to our character by adding direction-based idle animations! Whether your player stops while facing up, down, left, or right — they’ll now show the correct idle pose.
We’ll walk step-by-step through:
Creating idle animations in 4 directions
Setting up a 2D Blend Tree
Using input parameters to control idle direction
Transitioning smoothly between walking and idle
🎮 This small touch adds a TON of polish to your game. Let’s do it!
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