Learn how to add your #Pyro simulations (fire, smoke, explosions…) to a cinematic sequence in #UnrealEngine and avoid common errors like:
The world position isn’t preserved, forcing you to adjust manually.
The VDB appears upside down or at the wrong scale.
You can’t control the VDB from Sequencer, or playback is choppy.
No Houdini license required!
This video is a preview of the full tutorial available on our Patreon: https://www.patreon.com/posts/houdini-vdb-to-5-121412266
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